﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace JumpNFight.Simulation
{
    static class Configuration
    {
        /// <summary>
        /// Minimum time to wait before player can restart
        /// </summary>
        public static double PlayerRespawnTime = 3;

        public static Vector2 CrateMessageVelocity = new Vector2(0, -50);

        public static float CrateMessageLifetime = 3.0f;

        public static float GrenadeLifetime = 2.0f;
        public static float DiscLifetime = 10.0f;
        /// <summary>
        /// Land mine lifespan
        /// </summary>
        /// <remarks>
        /// "Infinite" life span
        /// </remarks>
        public static float LandMineLifetime = 3600.0f;
        public static TimeSpan LandMineTimer = TimeSpan.FromSeconds(1.0);

        public static TimeSpan IdlePlayerTimer = TimeSpan.FromSeconds(5);
        
    }
}
